﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneLoad : MonoBehaviour {
    private void Start()
    {
        Event.current = Event.KeyboardEvent("M");
    }
    public void SceneJump()
    {
        Debug.Log("Jump");
        SceneManager.LoadScene(1);
    }
    public void SceneQuit()
    {
        Application.Quit();
    }
   
}
